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Old May 30, 2007, 02:11 AM // 02:11   #61
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Quote:
Originally Posted by Bryant Again
While I agree with you on everything else, it was PUGs that killed PUGs.
Hmm. I'll actually chime in as someone who has played a lot in PUGs over my time in GW. Not that I disagree with you really. PUGs can sometimes showcase the best of what is worst about communication, teamwork, patience and above all else, human nature.

Still, because I get bored fast with running around with henchmen, and now heroes or both, I have always played in PUGs to some degree. Sure, first choice I always went and did something with guild members, but otherwise I found players to play with randomly.

My experiences have by and large been very good too, surprisingly, because yes, i have been in some of those atrocious PUGs we all fear and dread. I completed Protectors for Prophecies and Factions on five or six characters (I cant even remember now - they are all retired sans my monk) and the rest got as far as they did, by and large in PUGs. Great fun was had. I like the randomness, the interaction, the humor and all that goes along with it. Only time i grabbed henchmen was for skill capping and the odd quest - something i could do far too quickly on my own to even warrant the bother of collecting someone to tag along.

Reason I preface all that is because yes, PUGs have gone downhill. Badly. I noticed this in Nightfall and now all around. The reason I think is heroes. Honestly, I'm fairly convinced that anyone halfway able to make it through the game with experience and/or competence, simply does it now with only either heroes or guildies, maybe some close friends, and that is it. Period. Those people PUG no longer. Ever. The only people that seem to be pugging now are unable for whatever reason to make it by even with heroes, friends or guildies.

Didnt use to be that way of course, because your only option was henchmen without the flagging interface, as well as their oh so well designed builds and lack of skill slots, so grouping even with random people was at least for some, a bit more preferable. Its a lot less common now. You can go to most any town or outpost and advertise LFG and see all the silent people standing around with (4) over their heads as you can hear the gears in their heads going round "Wonder if my heroes can outplay them at that class. Probably" and they say nothing. Sad to say a competent human player in any of those roles is better than a hero, but sure, you know what you get with a hero and wasting time in a game like this is everyone's bane.

So anyway, yes, PUG quality killed PUGs by reputation, sure, but much as I like heroes and fun as that is, Nightfall played a role in their demise as well imho. I still PUG anyway though, or at least try to. In normal mode in any campaign its easy as hell now to do it all alone with heroes/hench. I just cant bring myself to do it for very long anymore. I have more fun playing with other people, and i sometimes meet great people randomly. Met some great people recently. ^^ Comes down to how one wishes to play I suppose, as it always does.

Last edited by Aera Lure; May 30, 2007 at 02:13 AM // 02:13..
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Old May 30, 2007, 08:11 AM // 08:11   #62
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Most people are playing in Elona but i always see alot of people in all the major towns in each campaign.
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Old May 30, 2007, 01:40 PM // 13:40   #63
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Originally Posted by lyra_song
I call shenanigans. :P

Speak for yourself, or at least document that this is from people you know or first hand experience.

You speak as if you are telling facts.

Look in outposts for the facts. I never see more than 2 districts in Deldrimore Warcamp, which used to be 4, sometimes 5 districts in weekends.

People have complaining in outposts forever that only FoW chest running was worth it. It's just common knowledge now that keys are 90% of the time a waste of time. (Not saying it's true, most people just say this).

And I know of entire guilds stopping cause the farming got nerfed.

The proof that people are quitting is around you.

BTW for me personal... ALL friends in friends list quit, except some friends in my own guild (But they are not in the list). My Guild is down to only a few active members, as well. And if someone is online, he/she is most of the time bored, and goes offline a few minutes later.

I miss the time where we could just do what we want...
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Old May 30, 2007, 02:10 PM // 14:10   #64
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Quote:
Originally Posted by reetkever
Look in outposts for the facts. I never see more than 2 districts in Deldrimore Warcamp, which used to be 4, sometimes 5 districts in weekends.

People have complaining in outposts forever that only FoW chest running was worth it. It's just common knowledge now that keys are 90% of the time a waste of time. (Not saying it's true, most people just say this).

And I know of entire guilds stopping cause the farming got nerfed.

The proof that people are quitting is around you.
Can you honestly tell me, that you checked EVERY outpost and counted the number of districts before nightfall and then compared the number of districts and compensated for the amount of players to spread out those districts from previously 2 games to now 3?

I dont think you did. Your opinion is still arbitrary.

Deldrimor Warcamp has been overfarmed and theres no incentive to go there when theres better items in factions and nightfall.

Chest runners? FoW wasnt the best place to chest run, it was Hell's Precipice. Sephis Axes and Dead Bows commanded higher prices than Chaos and Shadow weapons.

Your examples seem to be based only on people who play for MONEY. Farmers and chest runners.

And I dont have to spell out what i think of people who center their gameplay on greed and money, but if thats your only reason to play, i think the problem is your needs and wants and the direction of the game do not match.
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Old May 30, 2007, 02:18 PM // 14:18   #65
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Quote:
Originally Posted by lyra_song
Can you honestly tell me, that you checked EVERY outpost and counted the number of districts before nightfall and then compared the number of districts and compensated for the amount of players to spread out those districts from previously 2 games to now 3?

I dont think you did. Your opinion is still arbitrary.

Deldrimor Warcamp has been overfarmed and theres no incentive to go there when theres better items in factions and nightfall.

Chest runners? FoW wasnt the best place to chest run, it was Hell's Precipice. Sephis Axes and Dead Bows commanded higher prices than Chaos and Shadow weapons.

Your examples seem to be based only on people who play for MONEY. Farmers and chest runners.

And I dont have to spell out what i think of people who center their gameplay on greed and money, but if thats your only reason to play, i think the problem is your needs and wants and the direction of the game do not match.
Speaking of greed and money,I know this story right..

"The E/A Sliver build is a PUBLIC BUILD. She didn't give away any "SECRET FARMING BUILD".She did NOTHING wrong. She knew you as family & you stab her in the back. Gold before friends huh?
Guild: She was right & you didnt defend her. Dont pretend it never happened to clear your conscience. Jerk. I'll remember!Since I will have the scars on my wrists ro remind me!"
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Old May 30, 2007, 03:59 PM // 15:59   #66
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^^^^ now i am lost
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Old May 30, 2007, 04:40 PM // 16:40   #67
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Quote:
Originally Posted by lyra_song
Your examples seem to be based only on people who play for MONEY. Farmers and chest runners.

And I dont have to spell out what i think of people who center their gameplay on greed and money, but if thats your only reason to play, i think the problem is your needs and wants and the direction of the game do not match.
The direction of the game, actually, in my mind, sort of supports and encourages the pursuit of money, despite in spirit it may not have set out to do so. Since character and weapon stat progression caps fairly early, its the pursuit of ever more rare weapon and armor skins that is character progression for some people. Isnt that what most any MMO is all about anyway? Character progression on some level or another. I can totally understand that. Its a completely valid pursuit, since once you've been through a new chapter's content for the fun that the new content always provides, the return to pursuit of wealth or titles comprises a large part of what PvE is at its core.

Nerf those systems too much and some players become discouraged. Have a long gap between new chapters and others get bored. Some will always stay to work on titles and be perfectly content doing that, while others are happy simply being social and helping friends or guildies or playing other characters through the game content over and over. Like it or not though, there's going to be some who want to play for perceived progression, and that's income, and i dont think its fair to say that's an invalid way to play PvE or something to be frowned on.

Last edited by Aera Lure; May 30, 2007 at 04:43 PM // 16:43..
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Old May 30, 2007, 06:50 PM // 18:50   #68
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Quote:
Originally Posted by lyra_song
Can you honestly tell me, that you checked EVERY outpost and counted the number of districts before nightfall and then compared the number of districts and compensated for the amount of players to spread out those districts from previously 2 games to now 3?

I dont think you did. Your opinion is still arbitrary.

Deldrimor Warcamp has been overfarmed and theres no incentive to go there when theres better items in factions and nightfall.

Chest runners? FoW wasnt the best place to chest run, it was Hell's Precipice. Sephis Axes and Dead Bows commanded higher prices than Chaos and Shadow weapons.

Your examples seem to be based only on people who play for MONEY. Farmers and chest runners.

And I dont have to spell out what i think of people who center their gameplay on greed and money, but if thats your only reason to play, i think the problem is your needs and wants and the direction of the game do not match.
I didn't particulary check every outpost, but I do always pay attention. The amount of people in outposts now is way less than before. Even if the game was not split up, I don't think there were this few people in outposts.

Most people found FoW better, cause the high gold-rate. Chest running isn't only about rare skins. Alot of people chest-runned for gold items, to get the mods of which then would easily sell for 25-40K, depending on the mod.

Ohh, and doesn't anyone play for money? After you beat the game and are out of money, you'll have no other choice.

My needs/wants is freedom in the game again. I don't care about the money, but make chests key-less then. Don't be asking 1K per skill, then. Don't nerf everything so that it is impossible to do, and if it's possible, it's just plain annoying. And take away the friggin heroes if you want to promote team-play.
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Old May 30, 2007, 11:22 PM // 23:22   #69
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Boredom.

12 chars
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Old Skool '05
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Old May 30, 2007, 11:37 PM // 23:37   #70
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Quote:
Originally Posted by Malice Black
Boredom.

12 chars
Sounds familiar. But with only 2 less chars.
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Old May 31, 2007, 02:36 AM // 02:36   #71
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Quote:
Originally Posted by reetkever
My needs/wants is freedom in the game again. I don't care about the money, but make chests key-less then. Don't be asking 1K per skill, then. Don't nerf everything so that it is impossible to do, and if it's possible, it's just plain annoying. And take away the friggin heroes if you want to promote team-play.
Guild Wars has a lot of freedom.

Anet lets you buy skills youve unlocked. As opposed to forcing you to go to certain locations just to buy some skills.
ANet lets you play PvP without PvEing.
Anet lets you play PvE without PvPing.
Anet has now allowed players to have any armor skin with any armor stats.
Nightfall weapons allow you most customization than ever.
Anet lets you transfer items between characters through a common storage.
Anet lets you have titles and none of them are mandatory, being

and one of the more important ones

Anet lets you play without having to play with other people.

Take away the heroes? I thought you wanted freedom, but you want to take away a choice?

Bravo. Thats some major contradiction right there.
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Old May 31, 2007, 02:40 AM // 02:40   #72
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Exams perhaps?
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Old May 31, 2007, 03:00 AM // 03:00   #73
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several of my friends have left guild wars to play all the new games (LOTRO and Vanguard), and have told me they will come back when EoTN or GW2 comes out. many have also played 1+year and got kinda bored. it's the holidays, and i guess some people wanna go out with vacations and stuff like that. no new content, and the weekend events aren't really great, it's going to start repeating eventually...
but those are just my thoughts. i'm going to continue playing, because maybe i'll miss out on something...
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Old May 31, 2007, 09:22 AM // 09:22   #74
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Well you can't exactly play 1 game forever, can you? Unless you're in a big guild, that always seem to have something to do together, HM, elite missions, fow/uw, GVG etc. My current guild is one of those guilds, even then I don't play as much as I used to.

GW:EN will make people come back, when it come out. Alos there're a lot of new stuff out there to try out and not just games.
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Old May 31, 2007, 10:48 AM // 10:48   #75
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I was to poor to enjoy guild wars for awhile.

Then I sucked it up, but seriously a skill balance would be nice, the game despite what every1 says is boring until they change the skills!
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Old May 31, 2007, 11:59 AM // 11:59   #76
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i see more and more stubborn head noobs around
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Old May 31, 2007, 02:15 PM // 14:15   #77
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oh my goodness.. How many "oh Noesss! GW players are leaving for Grand Theft HaloCraft 3!!!" threads are we going to have? People will always try to rationalize their idea that gamers are leaving en mass. They seem to get off on the game crashing in flaming glory for some reason.

Quote:
Originally Posted by lyra_song
Can you honestly tell me, that you checked EVERY outpost and counted the number of districts before nightfall and then compared the number of districts and compensated for the amount of players to spread out those districts from previously 2 games to now 3?

I dont think you did. Your opinion is still arbitrary.
QFT
Quote:
Originally Posted by ensoriki
... the game despite what every1 says is boring until they change the skills!
Yes... Everyone who is playing and enjoying it are just lying to themselves. Yeah... that must be it..

Last edited by Darksun; May 31, 2007 at 02:33 PM // 14:33..
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Old May 31, 2007, 03:02 PM // 15:02   #78
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Quote:
Originally Posted by Darksun
How many "oh Noesss! GW players are leaving for Grand Theft HaloCraft 3!!!"
45 more to go. And will that game come out on Saga Dreamcast? It sound fun.
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